Release Timeline & Commits

All 15 releases published by tangerineturtle1/NX2navi from v0.4.0 through Stable v0.10.1 and Preview v0.10.2-rc4, plus recent repository commits.

Macro photograph of the Valve Steam Deck custom AMD Zen 2 and RDNA 2 silicon APU package
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Channel summary

Latest Stable (v0.10.1)
Released November 13, 2026 · 104,090 downloads. Recommended baseline for Windows 10/11 and Linux/Steam Deck.
Latest Preview (v0.10.2-rc4)
Released November 14, 2026 · Active release candidate reducing Hyrule Field VRAM reserve to 13.2 GB and resolving the 30-second frame spike.
Native Linux milestone
v0.7.0 (2026-11-10) introduced NX2navi-Linux-*-x86_64.AppImage and SHA256SUMS-linux.txt alongside Windows Setup & Portable builds.

All 15 GitHub releases

v0.10.2-rc4 · Preview RC (2026-11-14)

1,441 asset downloads · Primary installer: NX2navi-Setup-0.10.2-rc4.exe (sha256:2c51615237ad4d5f...)

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  • One long frame about 30 seconds into every session (55 to 82 ms) is gone.
  • The whole scene no longer flashes for single frames with *Helpers take small jobs* on.
  • Less video memory held in reserve: on a run through Hyrule Field, 13.2 GB in use where it was 16.7.
  • Textures the game writes again with the same content are no longer decoded a second time.

v0.10.2-rc3 · Preview RC (2026-11-14)

544 asset downloads · Primary installer: NX2navi-Setup-0.10.2-rc3.exe (sha256:8f29b6879a2b4a1e...)

  • The whole scene no longer flashes for single frames with *Helpers take small jobs* on.
  • Less video memory held in reserve: on a run through Hyrule Field, 13.2 GB in use where it was 16.7.
  • Textures the game writes again with the same content are no longer decoded a second time.
  • The tone mapped HDR picture has its settings back in the Screen tab.

v0.10.2-rc1 · Preview RC (2026-11-14)

2,987 asset downloads · Primary installer: NX2navi-Setup-0.10.2-rc1.exe (sha256:72745a3cbc6b62f1...)

  • **Already have 0.6.0 or newer:** start the launcher; it offers 0.10.2, updates itself and keeps your saves and
  • **New install:** download **`NX2navi-Setup-0.10.2.exe`** below, put it next to your `.nup` dump of the game and start
  • **The Game tab's Testing settings keep 0.10.1's defaults:** *CPU helper threads* Automatic
  • **Automatic texture detail is more careful with video memory** (`texture_detail = auto`): *Full* now starts at

v0.10.1 · Stable (2026-11-13)

104,090 asset downloads · Primary installer: NX2navi-Setup-0.10.1.exe (sha256:84f2aae815bdbce6...)

  • **Already have 0.6.0 or newer:** start the launcher; it offers 0.10.1, updates itself and keeps the game it compiled
  • **New install:** download **`NX2navi-Setup-0.10.1.exe`** below, put it next to your `.nup` dump of the game and start
  • **Video memory no longer fills up while you walk or turn the camera** (by epicmeme546). In 0.10.0 the video memory

v0.10.0 · Stable (2026-11-13)

18,981 asset downloads · Primary installer: NX2navi-Setup-0.10.0.exe (sha256:a9184c04a49c5c2d...)

  • **Already have 0.6.0 or newer:** start the launcher; it offers 0.10.0, updates itself and keeps the game it compiled
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.10.0.exe`** below, put it next to your `.nup` dump of the game and start
  • **Moving platforms carry Link again above 100 fps** (`floor_carry`). Above 100 fps the game's character controller

v0.9.2 · Stable (2026-11-12)

84,925 asset downloads · Primary installer: NX2navi-Setup-0.9.2.exe (sha256:efc04ff37bdef30b...)

  • **Already have 0.6.0 or newer:** start the launcher; it offers 0.9.2, updates itself and keeps the game it compiled
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.9.2.exe`** below, put it next to your `.nup` dump of the game and start
  • **An experimental mode for older graphics cards:** *Low-end GPU mode (experimental)* in the settings menu's Game

v0.9.1 · Stable (2026-11-12)

27,063 asset downloads · Primary installer: NX2navi-Setup-0.9.1.exe (sha256:358170584b45e3b1...)

  • **Already have 0.6.0 or newer:** start the launcher; it offers 0.9.1, updates itself and keeps the game it compiled
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.9.1.exe`** below, put it next to your `.nup` dump of the game and start
  • **Mods in the launcher.** Mods, on the launcher's home screen, opens the mods folder and adds a mod you downloaded,

v0.9.0 · Stable (2026-11-12)

14,942 asset downloads · Primary installer: NX2navi-Setup-0.9.0.exe (sha256:93a0e3df0fcaf641...)

  • **Already have 0.6.0 or newer:** start the launcher; it offers 0.9.0, updates itself and keeps the game it compiled
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.9.0.exe`** below, put it next to your `.nup` dump of the game and start
  • **Stutter while running through open areas.** To skip memory the game has not written for a while when it looks

v0.8.0 · Stable (2026-11-11)

82,190 asset downloads · Primary installer: NX2navi-Setup-0.8.0.exe (sha256:0ad3aeb1dafe8124...)

  • **Already have 0.6.0 or newer:** start the launcher; it offers 0.8.0, updates itself and keeps the game it compiled
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.8.0.exe`** below, put it next to your `.nup` dump of the game and start
  • **Fewer hitches in the seconds after entering an area.** Memory the game has not written for a while is

v0.7.1 · Stable (2026-11-10)

86,215 asset downloads · Primary installer: NX2navi-Setup-0.7.1.exe (sha256:99e43ed52e6524d5...)

  • **Already have 0.6.0, 0.6.1 or 0.7.0:** start the launcher; it offers 0.7.1, updates itself and keeps the game it
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.7.1.exe`** below, put it next to your `.nup` dump of the game and start
  • **Open areas.** What the game's shaders write into its memory was copied back from the video card after every GPU

v0.7.0 · Stable (2026-11-10)

15,880 asset downloads · Primary installer: NX2navi-Setup-0.7.0.exe (sha256:ea19a8fb9e813efd...)

  • **Already have 0.6.0 or 0.6.1:** start the launcher; it offers 0.7.0, updates itself and keeps the game it compiled
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.7.0.exe`** below, put it next to your `.nup` dump of the game and start
  • **Towns.** Large towns release and take back thousands of textures a second, and every one made the game's texture

v0.6.1 · Stable (2026-11-09)

77,013 asset downloads · Primary installer: NX2navi-Setup-0.6.1.exe (sha256:ed066bf7aad257aa...)

  • **Already have 0.6.0:** start the launcher; it offers 0.6.1, updates itself and keeps the game it compiled: only
  • **Already have 0.5.0:** the same, and the game's code 0.5.0 compiled is kept too, as it was compiled (for any x86-64
  • **New install:** download **`NX2navi-Setup-0.6.1.exe`** below, put it next to your `.nup` dump of the game and start
  • **AMD and Intel GPUs:** the game's shaders change for your GPU in this release (see Fixed), so the graphics driver

v0.6.0 · Stable (2026-11-09)

17,904 asset downloads · Primary installer: NX2navi-Setup-0.6.0.exe (sha256:851c37e17edfa9d6...)

  • **Already have 0.5.0:** start the launcher; it offers 0.6.0, updates itself and rebuilds the game from the files it
  • **New install:** download **`NX2navi-Setup-0.6.0.exe`** below, put it next to your `.nup` dump of the game and start
  • Xbox, PlayStation and keyboard and mouse button prompts, and a PlayStation choice for the button layout. The setup
  • A new HDR: the game's picture tone mapped to your display's peak, with exposure, highlights, shadows, contrast,

v0.5.0 · Stable (2026-11-08)

106,255 asset downloads · Primary installer: NX2navi-Setup-0.5.0.exe (sha256:aad1d8e1dfe6b7de...)

  • **Already have 0.4.0:** start the launcher; it offers 0.5.0 and updates. The first start after the update prepares the shaders again (about a minute and a half on the boot screen).
  • **New install:** download **`NX2navi-Setup-0.5.0.exe`** below, put it next to your `.nup` dump of the game and start it. Windows SmartScreen warns on the first start because the setup is not signed: choose *More info* and *Run anyway*. The launcher builds the game (10 to 25 minutes, once), prepares every shader and starts it.
  • Kokiri Forest and other foggy areas are no longer washed out in a bright white and yellow haze: the fog the game builds up on the GPU adds up correctly again (0.4.0 broke the shader loop that adds to it).
  • Small white flowers and other foliage in the grass no longer flicker white from frame to frame.

v0.4.0 · Stable (2026-11-08)

5,435 asset downloads · Primary installer: NX2navi-Setup-0.4.0.exe (sha256:8fe354f7ff7c6cb3...)

  • Native code, not emulation; 60 fps by default, or 30 to 240 fps, your display's refresh rate or unlimited
  • Widescreen and ultrawide (21:9, 32:9 or your window's shape) with the HUD, menus and movies kept 16:9
  • Resolutions above the game's 1440p: 1800p, 4K, 5K or your window's own size
  • NVIDIA DLSS (DLAA to Ultra Performance, RTX GPUs) or AMD FSR 3.1 (Native AA and the same modes, any GPU), or FSR 1 and bilinear scaling with a sharpness setting

Recent upstream commits

CommitDateSummary
5ae55db2026-11-13Keep CPU helper threads on Automatic and Start next frame early on by default in 0.10.1, as in 0.10.0,...
1dbecd42026-11-13Hand an overwritten render target's image on after 8 presents while the card is past its pressure share,...
217fb322026-11-13Let a render target that was drawn over give its image to the next target of its size, so video memory...
a84a3ab2026-11-13Make the release 0.10.1: every setting under the Game tab's Testing heading is off by default again, CPU...
5190f8e2026-11-13Make the release 0.10.0, with its notes; the notes of the unreleased 0.9.3 are folded into them.
26d26ba2026-11-13Bring public main's bug capture on F8 and its removal of the Steam co-op into the 0.10.0 line.
8a99af12026-11-13Give back the graphics pipelines no draw has used in this run while video memory is short: over...
f5da2692026-11-13Remove the experimental co-op through Steam.
e4df4942026-11-13Turn the early tail on by default (tail_early = 1): the game starts its next frame while the graphics...
482f7fd2026-11-13Stop logging a replay worker's deferred render target lookup as a target left out, and say why a target...
5faa1682026-11-13Add quad_index, which draws an indexed quad list as two triangles per quad and closes an indexed line...
9d5f16b2026-11-13Add oq_hold, which makes a samples-passed report whose draws the full occlusion query ring left...
cc5c8f82026-11-13Add shadow_pcf, which makes every depth-compare sampler filter linearly so each depth-shadow test blends...
fadd4a62026-11-13Copy large textures out of the game's memory on several threads at once: a level of 1 MiB or more goes...
346f1002026-11-13Give the bug capture page the size and time of a capture at full window size.
e7c2fc62026-11-13Make the stutter map name the areas without the perf trace, and count a hitch only when the frames after...
cd0e87d2026-11-13Say in the bug capture page what a replay does when a conversation holds Link, and what was measured.
d499a822026-11-13Compress idle shader SPIR-V after 5 seconds while the system memory is tight, and after 1 second while...

Controllers for SDL3 & Gyro

NX2navi reads SDL3 gamepads directly with 6-axis motion aiming (motion = 1), HD rumble (rumble_hd = 1), and prebuilt Nintendo, Xbox, PlayStation, and Steam Deck button prompt packs:

ControllerNX2navi Input & Prompt FeaturesConnectionAmazon
8BitDo Ultimate 2 Bluetooth ControllerSwitch / XInput mode, 6-axis gyro aim & Hall-effect sticks (prompts = nintendo)Bluetooth / 2.4G / USB-CView controller
Sony DualSense Wireless Controller6-axis gyro bow & hookshot aim, adaptive triggers & prompts = playstationUSB-C / BluetoothView controller
GameSir Cyclone 2 Wireless ControllerTMR sticks, low-latency PC wireless & gyro motion in Switch mode2.4G Dongle / Bluetooth / USB-CView controller
Xbox Wireless ControllerPlug-and-play Windows & Linux SDL3 mapping with prompts = xboxBluetooth / USB-CView controller

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Common questions

Verified answers for Windows, Linux, Steam Deck, and local .nup builds.

How rapidly does NX2navi ship updates?

Between November 8 and November 14, 2026, tangerineturtle1/NX2navi published 15 tagged releases fixing GPU edge cases, adding Linux AppImages, HDR calibration, ultrawide HUD layouts, and VRAM reductions.

Do I have to re-extract my 26 GB .nup on every changelog update?

No. Delta updates via the Launcher reuse your unpacked romfs-nx/ and shader cache, rebuilding ocarina.exe in about a minute.